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Avernum 6 healing resting
Avernum 6 healing resting




  1. #AVERNUM 6 HEALING RESTING HOW TO#
  2. #AVERNUM 6 HEALING RESTING FOR ANDROID#
  3. #AVERNUM 6 HEALING RESTING MAC#

– spending 12-18 months making a Unity version of it (anyone know a good tilemap renderer plugin for Unity2D?) – spending 6 months making an iPhone version (in Xcode) that works and spending another 3 months fine-tuning to match the new feel of it To be perfectly honest, I have not ruled it out but it is a trade-off between: To design a game for iPhone that is 90% like DoC is possible, but it is a separate effort altogether as each thing needs to fit in. To be honest that is feasible but would alter the way the game feels: the fight would be mostly melee the exploration would not let you see a dimly glowing volcano in the distance, it would just be in-your-face upclose features in the landscape immediately next to you. Something like a 10×8 fight arena and map view. have a similar visual size of each tileset on screen compared to the iPad, but show less tiles in fight and map view. I did not feel that would work (and if it did cost me 6 months delay to implement).Ģ. the whole pathfinding would be scraped and targeting in combat would be by scrolling through possible selections. have a smaller tileset (or higher density of resolution) and keep the size of the visible area the same –> this leads to it being too small to touch a particular tile. With the above in mind, an iPhone version would eitherġ. iPad, that was a separate decision altogether: I intended to build the game for both, but encountered the following restrictions which would give an iPhone version an ENTIRELY different feel and would mean spending twice as much work on designing user interfaces etc:Ī) I use 32 pixel tiles cause I like them and they are readily available via opensource.ī) I wanted tactical/special combat similar to Ultima 4 and 5, but then thought to be really tactical the arena should be bigger.Ĭ) I use a few features like skills and spells, as well as pathfinding when walking in the map, that requires aimed touch controls. But I come back to that later.Īs to iPhone vs. So when you say ‘universal’ I assume you mean something like what UNITY does: iOS, Android, Windows, OSX etc… unfortunately that is not what the current game is set up to do as it was built in Xcode. That Xcode choice already restricted me to Apple Devices but I was just eager to get started. The framework allowed me everything I wanted to do despite my somewhat limited skills and VERY limited time. It was the attempt I started 18 months ago, with Xcode + Cocos2D + KoboldTouch that yielded success and created the App I have now. Always struggling with the framework (and object oriented programming) at some stage. I am just a hobby programmer and had started with ‘versions’ of this game in Delphi (1990’s), Javascript (~2005) and Flash (~2007). I am responding here as opposed to the forum it was initially raised in because the question may come up a lot.

avernum 6 healing resting

Please please please can we have a universal version ?įirst of all thank you very much for your feedback. PRIVACY INFORMATION: NO personal information is gathered, stored or transmitted by this app (DoC and the God Mode app). SNEAK PEAKS of things to come in future updates and the Unity version of the gameĬoverage (of the previous version) to date:Īlso reviewed on TOUCHARCADE, the leading iOS gaming site.A way to get in touch and provide feedback and suggestions (post a comment on this or any other page).A page to read and post about issues and support.Some info about the creation and philosophy behind the game.

avernum 6 healing resting

A WIKI page with a bucket list of extraordinary things to do/try/achieve, detailed articles on spells, skills, classes etc.

#AVERNUM 6 HEALING RESTING HOW TO#

  • Help on how to play this game (and not die too often).
  • My latest blog posts capturing further game developments, developer thoughts etc.
  • If you wonder what this game is about, here is a list of all the reviews: If you are interested in that, contact me.Īnd if you want to support my ongoing work, please consider supporting me on PATREON. People have also made small donations and in return can choose texts that appear on tombstones, pub poles or graffiti. If you want to get similar chances to add fan-based things or get some in-depth insight and involvement, you can still message me and let me know what reward tier you would like (details HERE). There was a successful kickstarter associated with the ‘chapter 3’ expansion which is now included in the game. It was originally released (Dec 2014) for iPad-only, but that version has been removed when this one came out.

    #AVERNUM 6 HEALING RESTING FOR ANDROID#

    Video trailer link), and has been available for Android ( GooglePlayStore Link) and iOS ( Apple Store Link) since 2016.

    #AVERNUM 6 HEALING RESTING MAC#

    The game has recently been released for PC, Mac and Linux on STEAM ( STORE PAGE.






    Avernum 6 healing resting